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Mocap 3Ds Max 7 Projects5/3/2021
Unlike iClone 6, which came in 99 Standard and 199 Pro editions, there is now only a single 199 version.The payment is in the form of a Gnomon Workshop Subscription valued at 299year Read more.
![]() As a hobbyist creating mocap, I like to use the markerless kinect-based solutions. Mocap 3Ds Max 7 Projects Free But DontSome are free but dont have the features and usually cannot provide the results possible with more costly solutions. When comparing affordable kinect-based mocap solutions, I found iPiSoft tools (iPi Recorder and iPi Mocap Studio) using the dual kinect configuration provided the best results. So, my mocap to Carrara workflows will usually include iPisoft. Since Carrara does not have rig retargeting like what is in Maya or in Lightwave with Nevron Motion plug-in, I need to make sure my characters use rigs that have bone naming conventions compatible with the tools used to create the motions. Instead, my characters bone skeletal rig hierarchies are either based on the bones exported from iPiSoft tools or based on structures exported from iClone. The bone naming hierarchy used depends on my chosen workflow for the project. If you are like me and not afraid to model or if you locate unrigged characters around the internet, this might be of interest to you. With this procedure, you are applying the iPi exported rig directly to your character. This speeds up the rigging process and creates the shortestfastest path for taking iPi created animations to Carrara. Use iPi Recorder and iPi Mocap Studio to create motions required by the story for that character (I use either one or two xbox Kinect cameras) 4. Export motions including T-pose from iPi Mocap Studio using general FBX export. You should select the bone group and scale it to the characters height. Then, translate the bones to place the joints where they should be on the character. Attach bone hierarchy to character and adjust weights as needed. Scrub through the timeline to watch the animation and to check bending as well as bone influence on the character mesh. The character shown above is a simple low poly man that I created in Carrara (around 2000 polygons). I almost did not have to adjust any of the bone weights (I had to adjust a little around the fingers and thumbs). But you might have more to adjust with more complex characters. Add character and bones to animation group. Create animation clip from motion data. I usually will covert the animation to Animation Clips, which helps with reuse of animation sequences as well as retiming. Now you should add the motions to a new animation clip and this clip could be used with your previously rigged character. Mocap 3Ds Max 7 Projects Update To ThisI had noticed this option of motion captures in a tutorial iClone and I found that formidable, you write that since Carrara the 8.5.fbx and.bvh work well into Carrara, it is a reason sufficient for some users to update to this version and to buy iClone Thank you for this.
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